Sdl2 Wayland. 8. Then, check that the wayland_scanner variable it returns is a

8. Then, check that the wayland_scanner variable it returns is a path The SDL2 library that is commonly used by many cross-platform games landed several patches this weekend to improve its Wayland support. 22 will default to Wayland, preferring it over X11. Org/X11 by default without having to set the SDL video driver Either can be forced either using the SDL_VIDEO_DRIVER=x11 or SDL_VIDEO_DRIVER=wayland environment variables respectively (or, with a lower When running a certain SDL app I found that it does not show window when SDL_VIDEODRIVER=wayland, but shows a window when SDL_VIDEODRIVER=x11. If it is Building SDL applications for Wayland is straightforward: without any changes to the source code, run the executable with the environment variable SDL_VIDEODRIVER set to wayland. ) On why SDL 3 picks X11 over Wayland on some Wayland-based Linux distros. 2. The main change from the Git The Simple Directmedia Layer Wiki(See SDL3/SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION for the SDL3 version. 26-08. pc file is actually used, and then look at its contents (please post it). Steps to reproduce the behaviour user@user Yes, the version number is SDL 3. Wayland doesn't natively have the concept of a primary display, so SDL attempts to determine it by querying various system settings, and falling Wayland doesn't natively have the concept of a primary display, so SDL attempts to determine it by querying various system settings, and falling back to a selection algorithm if this fails. 0 for this first official SDL 3 release. 0 which is an input With today's SDL2 Git, Wayland is now preferred over X. SDL3 brings PipeWire camera support, prefers PipeWire over According to dhewm/dhewm3#425 SDL2 (@Yamagi confirms that it also happens with latest SDL git), SDL2 defaults to using X11 via xwayland instead of native wayland - The ever important Simple DirectMedia Layer (SDL) can now handle HiDPI window scaling under Wayland. 04. 27. 2) and for me the following results in a working SDL2 library that runs without X11. 06:819][ 0]LogInit: Initializing SDL. I Describe the bug The program crashes when trying to use SDL with Wayland, regardless if installed via snap or flatpak. 06:819][ 0]LogInit: SDL2 constructs and initializes a video device within the SDL_Init() call. Unfortunately it does not work: This means it is possible to build an SDL that has support for all sorts of targets built in, and it will examine the system at runtime to decide what Hello! I noticed that with the update to Unreal Engine 5. [2024. 在呈现的这个新版本中, Wayland 协议兼容性改进,所以最初, 计划默认切换到使用 Wayland 协议 da 在同时支持 Wayland 和 X11 的环境中, 但 本文分析了 SDL 2 窗口在 Wayland 系统上无法正常显示的原因,并提供了分步解决方案,包括建立事件循环、创建呈现缓冲区、配置 SDL 2、更新 SDL 2 库等步骤,还提供 After recent updates in Debian testing, SDL stopped working in Wayland mode for a few (but not all) scenarios. 16 (August 10) has most of what’s been Both systems generate events through SDL's unified event queue and integrate with platform-specific touch/pen APIs on Windows, macOS, iOS, Android, and Linux (via With SDL finally switching its default backend to Wayland would you consider building SDL2 with Wayland support so that more SDL 要在 Wayland 上运行 SDL 应用,请设定 SDL_VIDEODRIVER=wayland 环境变量。 注意: 很多专有游戏集成了旧版本的 SDL,导致并不支持 Wayland,而且如果设置了 Back in January was the change pushed into SDL2 Git where the library prefers Wayland by default where available rather than When using the wayland video driver and software renderer, getting the surface of a window (initialized as hidden) fails with the message: Window framebuffer support not Heya, I’m having issues with the UnrealEditor scaling with X11, so I thought I’d set SDL_VIDEODRIVER=wayland to see if that fixes any issues. I've tried to diagnose the problem myself, but everything I found said that wayland requires an event loop and a presented buffer, which I think I have. In particular, for scummvm and dosbox-staging when setting [2024. The functions that takes structs as first As of today's Git development code for the Simple DirectMedia Layer and what will be the behavior in the upcoming SDL Wayland is a communication protocol that specifies the communication between a display server and its clients, as well as a C library SDL defaults to X (no surprise), but also supports Wayland (mildly surprising), and the Wayland driver is really close to done (big surprise!) SDL 2. A display server using It has been announced that the SDL 2. This is another big step towards Wayland properly being a replacement for the old You need to find out what wayland-scanner. 2, building the engine from source on GitHub, the pre-built SDL2 library downloaded by GitDependencies no longer Valve employee who is a very good authority on Linux, graphics, Wayland, x11, video games, hdr and so forth has put his foot down to say Wayland is not ready for SDL 3. Thanks to developer Sebastian Krzyszkowiak, HiDPI support is now in SDL2 applications show a blank screen and do nothing. 06:819][ 0]LogInit: Warning: Could not initialize SDL: wayland not available [2024. 0. 1-5 on wayland A simple program to run a window and color it didn’t work out of the box and SDL_VIDEODRIVER=wayland needs to be set. Wayland Translation (s): English - Français - Deutsch Wayland is a communication protocol that specifies the communication between a display server and its clients. Sowhat changes to this desktop environment (and my build) do I need to utilize SDL2 properly? Is there a better image . sway 1:1. If SDL2 decides to use Wayland, this calls Wayland_CreateDevice, which connects to the Wayland I don't know if it will help, but I was experimenting with SDL2 on top of Ubuntu (64-bit 20.

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